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Test geometry provides some built in geometry to prototype and experiment with. Not only does it provide a more interesting starting point than a torus, but it is also more representative of the sort of geometry your effect will have to deal with: multiple components, holes, and not perfect geometry.
A normal pig has forty-four teeth. This pig has none.
Position of the center.
Rotation of the geometry about its center.
Increasing the difficulty adds more problematic issues to the incoming model and brings it closer to the sort of models your tool will likely have to deal with.
Clean mesh with well-sized polygons.
Single watertight mesh with texture maps.
Open meshes with multiple components.
The following examples include this node.
This example file demonstrates how the built-in trigger types for the Crowd Trigger DOP can be used.
This example demonstrates keyframing the internal grains of a solid pighead to create an animated puppet.
This example shows various ways of fracturing along the edges of an input mesh using the EdgeFracture SOP.
This example demonstrates how to use FFmpeg Encode Video node to encode a sequence of images into a video file.