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This SOP is automatically created along with Bone Objects to create the bone geometry that appears in the viewer.
Show Proxy Geometry
If set to 1, proxy geometry is created using the Proxy Geometry input.
This scales the proxy geometry when shown.
Show Capture Region
If set to 1, capture region geometry is created using the Capture Regions input.
Custom Link Geometry
If supplied, this input’s geometry will be used instead of the default generated geometry when the Show Link Geometry parameter is set to 1. In that case, the Show Link as IK parameter will not be used.
This input’s geometry will be used if the Show Proxy Geometry parameter is set to 1.
This input’s geometry will be used if the Show Capture Region parameter is set to 1. This input is typically connected by a CaptureRegion SOP.
The following examples include this node.
This example demonstrates how to use the IKSolver CHOP.
This example demonstrates how to manually use the InverseKin CHOP. To create bone chains with inverse kinematics, it is easiest to use the Character > Bones shelf tool.
This example demonstrates an example usage of the TransformChain CHOP.
This example demonstrates how to make a muscle jiggle in object space using a two point muscle.
This is an example of how to use the Capture Attribute Unpack SOP to turn capture attributes into something accessible to VEX. It then provides methods to smooth the capture attributes and deform them entirely in VEX.