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This node will create random-looking deviations and sub-divisions along either a specified normal vector (the Direction xyz fields) or the vertex normals of the input geometry. This is great for the creation of terrains and landscapes.
This node works on polygons or meshes.
Subset of geometry to apply the fractal effect to.
Number of subdivisions of the Source geometry.
Inversely scales the deviations per division.
Scales amplitude of deviations.
Seeds the random number generator.
Prevents boundary edges from being fractalized.
Use Point Normals
Sets direction of fractalization to direction of source normals.
Direction of the fractalization.
This example demonstrates using the Fractal SOP to deform geometry to get a random, jagged subdivision surface. This is a useful tool in creating things such as bumpy terrains, landscapes, rocks, or debris.
The Fractal SOP is applied to each geometry type to show how the displacement changes based on the geometry type.