|On this page|
This SOP scatters points along interior edges and surfaces of fractured rigid body objects to represent debris emission sources. Only points near regions where the fractured rigid body objects have recently separated are included in the output. The
Cd attribute is used to visualize how long the output debris source will remain.
Resets the simulation.
The primitive group from which to scatter potential debris sources.
Number of potential debris sources to scatter along edges.
Number of potential debris sources to scatter on surfaces.
Radius of search for nearby points for detecting separating objects.
Number of nearby points to consider for detecting separating objects.
Frame used when initializing the state of each debris emission point.
The length of time each debris source will remain active after nearby separating objects has been detected.
Color for visualizing the age of each debris source.
The following examples include this node.
This example demonstrates the how the shatter, RBD Fractured Object, and Debris shelf tools can be used to create debris emanating from fractured pieces of geometry.
First, the Shatter tool (from the Model tool shelf) is used on the glass to define the fractures. Then the RBD Fracture tool is used on the glass to create RBD objects out of the fractured pieces. Then the Debris tool is used on the RBD fractured objects to create debris.