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Unlike the Peak node, Soft Peak takes into account a rolloff function and a radius of influence. The points within radius distance to the selected point or group will be displaced by an amount proportional to the distance, similar to the Soft Transform node
Subset of points to translate.
Distance along normal by which to translate.
Area of influence.
The type of rolloff for soft modifications. This affects how much influence your direct edits have on other points/faces with the soft radius, based on their distance.
Linear falloff: the amount of influence decreases linearly with distance.
Slow falloff: direct edits affect distant points/faces more than with Cubic.
Quick falloff: direct edits affect distant points/faces less than with Quadratic.
Calculate falloff according with the metaball density function you specify in the Kernal function parameter.
Angles of the cubic rolloff function’s tangents. The first value applies to the tangent farthest from the source point, the second applies to the tangent closest to the source point.
Metaball kernel to use when rolloff Type is "Meta-ball".
Method for measuring which points are within the soft radius.
The shortest distance to a point in the group following a path along edges.
The shortest distance to a point int the group following a path along the surface.
The 3D distance to the closest point in the group.
Radius with Connectivity (deprecated)
The 3D distance to the closest point in the group, as long as there is a connected path contained entirely within the Soft Radius.
Translate Along Lead Normal
Translate points within the radius along the normal of the point in Group closest to them. Otherwise translate along their respective normals, giving a mushrooming effect.
Recompute Point Normals
Recomputes point normals if they exist.
When to output the soft radius falloff as a
Never create or write to the
Always create and write to the
When Viewport Tool Is Active
Only create or write to the
vis_falloff attribute temporarily
when the viewport tool for this node is active.
The number of points.
The number of primitives.