Houdini 21.0 Nodes Geometry nodes

Guide Skin Attribute Lookup geometry node

Looks up skin geometry attributes under the root point of guide curves.

Since 16.0

Uses existing primitive index and primitive UV attributes on curves to look up attribute values on the skin at the location closest to the curve’s root.

If the primitive index or primitive UV attribute doesn’t exist, they are computed based on the current curve and skin positions.

Parameters

Prim Num Attribute

Look up attributes for the primitive specified by this attribute.

Prim UVW Attribute

Look up attribute values at the UVW location within the primitive specified by this attribute.

Use Rest Attribute If Present On Both Inputs

If the guides have a rest point attribute, or a restroot prim attribute, and the skin has a rest point attribute, then this ensures that the attributes queried from the skin remain stable while the skin and guides deform. Without this, there can be slight differences in the attribute values from frame to frame due to floating point precision errors.

Point Attributes

Point attribute to interpolate.

Vertex Attributes

Vertex attributes to interpolate.

Primitive Attributes

Primitive attributes to interpolate.

Detail Attributes

Detail attributes to interpolate.

Geometry nodes