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This node converts the surface of a metaball into polygons.
Subset of primitives to convert.
Evaluate normals from the metaballs.
Adjust Bounding Box
With this option turned on, the bounding box will be aligned so that the slicing planes will not change unless the divisions also change.
The style of conversion to be performed.
Uniform Step Size Style
This option will create slice planes at equally spaced steps.
Uniform Divisions Style
This option will divide the bounding box into a fixed number of divisions.
Level Of Detail Style
This option is roughly equivalent to the method found in the convert SOP. Clustering of metaballs will attempt to partition the metaballs into exclusive sets of metaballs and process each set individually. This means that each set will have a different apparent level of detail.
Cross Sections Style
This option will generate cross sectional polygons. The number of cross sections determines how many cross sections will be built along the axis specified. The maximum depth determines the accuracy of the cross sections.
Build Polygon Soup
Instead of creating separate polygon primitives, will create a polygon soup primitive.