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For each point in the input geometry, Vertex Split tests the specified attribute to see if it is within tolerance on each vertex sharing that point. For each group of vertices outside the tolerance, a new point will be created. The vertex attribute can then be optionally promoted to a point attribute.
This operation is useful for promoting vertex attributes to point attributes without either creating a lot of points or destroying the seams in the vertex attributes.
The point group to act on.
The name of the vertex attribute to perform the test on.
The maximum error in any dimension of the attribute before it will be split.
Promote to Point Attribute
Whether to promote the attribute to a point attribute.
This example uses the Vertex Split SOP to add sufficient points for copying vertex texture coordinates to point positions.
The following examples include this node.