This operator is used to generate a wave shape oriented in the XZ-plane. The orientation and shape of the wave can be controlled directly, while the waveform’s resolution corresponds to the detail of the geometry to which it is applied.
A wave created by this operator can be used to create a moving wave in a Particle Fluid. To make this possible, enable Output Wave Velocity Attributes and perform a Finalize Waves operation on the object containing the wave.
The height of the wave.
The length of the wave, relative to the height.
The distance from the center along the wave axis the wave will be applied
The gravity that the wave will be subjected to.
The center of the waveform.
The orientation of the waveform in the XZ-plane.
Output Wave Velocity Attributes
Enabling this option will allow a subsequent Finalize Waves operator to properly given particle velocities to points inside the wave. NOTE
If this Waveform will be part of a Particle Fluid object, this option should be enabled, and a Finalize Waves operator should be used before the creation of the Particle Fluid.
Controls how the wave decreases in intensity the farther the surface gets from the wave center.
The wave is the same intensity, regardless of how far away it is from the wave center.
A linear falloff of intensity of the wave between the minimum and maximum distances from the wave center.
This is a general form of falloff. Three coefficients are specified to create a quadratic equation.
C = Constant coefficient L = Linear coefficient Q = Quadratic coefficient
Mininum distance from the wave center to start the falloff.
Maximum distance from the wave center to falloff to.
C in the falloff formula (see above).
L in the falloff formula (see above).
Q in the falloff formula (see above).