HEX Episode 3

Posted April 07, 2021
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Join us April 9 at noon EDT for Episode 3 of HEX, an ongoing series of interviews with people from the Houdini community - studio artists, indie artists, developers, event organizers - you name it! In this episode...


Ingenuity Studios - S.W.A.T. | 01:34 
Chad Wanstreet and Grant Miller discuss how they incorporated Solaris into their pipeline as they digitally reconstructed street scenes from Downtown Los Angeles for S.W.A.T. 

Axiom Update | 14:35
Axiom Houdini plug-in creator Matt Puchala chat's with SideFX's Rob Stauffer about the latest updates to his GPU-accelerated volumetric fluid solver. 

Demon's Souls - Sparx* A Virtuos Studio | 22:00
Jerome Hereng breaks down much of the Houdini-generated VFX found in their beautiful new game cinematic. 

Bottleship VFX | 29:00
Hristo Velev and Fianna Wong catch up and chat about Bottleship VFX's latest work in the Netfix feature 'Space Sweepers'. 

Deep Learning for VFX and Games | 35:48
Valentine Kozin from Rare talks with Paul Ambrosiussen from SideFX about his work involving Machine Learning / Deep Learning with Houdini. 

Project Titan | 47:32 
Simon Verstraete, Rob Stauffer, and Christopher Hebert reveal what's to come with a new SideFX demo and learning project for 2021. 

KineFX / Crowds - From Illume | 50:21
Excerpt from the most recent Houdini Illume with Rob Hopper from Union Visual Effect. 

Further Info: 

Ingenuity Studios - https://www.ingenuitystudios.com​ 

Axiom Solver - https://www.mattpuchala.com​ 

Virtuos Sparx - https://www.sparx.com​ 

Demon's Souls - https://www.playstation.com/en-ca/gam...​ 

Bottleship VFX - https://www.bottleshipvfx.com​ 

Practical Deep Learning for VFX and Technical Artists (Escape Studios) - https://www.youtube.com/watch?v=miLIw...


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