SEGA
In this feature, we visit SEGA's HQ in Tokyo, Japan and meet resident artists Masaharu Ijichi and Hiroyuki Yohda who take us through the history of Houdini at SEGA and highlight some of the key use cases over the years - from Sega Rally, House of the Dead, and of course the infamous Yakuza series.
Watch to learn more about how they've leveraged Houdini to generate impactful in-game VFX, use procedural modeling tools to generate buildings, work with HDA's to package up assets, and more.
COMMENTS
shaymanfx 1 year, 9 months ago |
Super interesting! I didn't realise Houdini was being used in some of my favourite games.
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