Dancing Smoke
Gamedev

Learn how to easily make a colorful dancing smoke character and how to export it as a flipbook animation to Unreal Engine. We start with generating a particle sim from an animation and then source it into a smoke sim. The pyro solver provides an example of what combination of parameters to use for this type of smokey behaviour. The look of the smoke can be further tweaked and exported as separate passes including final color, emissive color, motion vectors, etc.

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