Mountain of Madness
Film/TV
The new RBD Material Fracture SOP (version 4.0), combined with a custom Guided Cluster Activation setup in Houdini, makes it easy to create a highly controllable, large-scale mountain landslide.
This project covers the full process: procedurally isolating the collapsing cliff from the main mountain geometry, slicing it into optimized clusters to run separate RBD fracturing on each part, and activating the destruction in natural, staggered waves.
It also showcases a custom subnetwork designed to automatically eliminate unshared edges both before and after the simulation, and includes setups for secondary elements like debris, dust, and sand trails. Finally, the entire setup is configured with RBD procedural caching and rendering inside LOPs (Solaris).
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