1. the shadow seems blocky and does not seem to consider the fine particles of the spray, i.e. the particle uniform scale property and/or alpha (shadows are ray traced via a point light)
2. it seems the particle stream is too “white” at the start - with a solid, eliptical shape - I would like to make this a bit less solid but can't seem to adjust it in any way. It just doesn't seem quite right to me (you can see it clearer in the shadow).
I have attached the scene file; here are the properties used:
Source
Const. birth rate: 750,000
Life Expectancy: 1.5
Life variance: 0.75
Velocity: 15,0,0
Variance: 14,4,4
Render
Particle size: 0.1
Particle blue: 1/$FPS
Colour
Alpha Param: (1 - $LIFE) * 0.5
Property
Uniform Scale: (0.3 * rand($ID) * 0.3) * (1 - $LIFE)
My machine (4gb RAM) chugs a bit with over 1 million particles so I hope the answer isn't too many more particles

Thanks for reading


