Are there any tools to bake materials into textures?

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Lighting, heighmaps, normalmaps etc?

From several objects into a single one?

With a cage or envelope geometry support to set projection rays?
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Hey Jog, look into the Gather loop vop node and the ray vop node. They are pretty amazing at what they can do. Also, take a look at the mantra ROP node options as it has the ability to bake to a uv set

There was a nother thread discussing this (started by my a long time ago incidentally ) let me see if I can dig it up
-G
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here it is

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=102842#102842 [sidefx.com]

take a look at this example.
-G
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Haven't tried this page in a while, YMMV

http://odforce.net/wiki/index.php/ShaderUnwrap [odforce.net]
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