I have a cloth object (for example Grid) and I want to pour FlipFluid on it to Affect Cloth.
I know that we should put FLIP Solver before Cloth Solver in the merge node in DopNetwork ,But in this case i take below error on the cloth solver :
Error : Object “flipfluidobject” the topology of the simulation geometry changed between frame times 0.4999 and 0.54166
I found “Cloth solvers interacting with other solvers” page in the Houdini's help or http://www.sidefx.com/docs/houdini12.5/cloth/interaction_solvers [sidefx.com]
and this page say : to fix it we should create and use “previous” attribute to save position of the fluid at the previous frame.
But i don't know how i can use this attribute and where i should create it ?!
:cry:
Flip Affect Cloth Problem !
1746 1 1- Sadjad Rabiee
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- bkashou
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