bkashou
bkashou
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Recent Forum Posts
Problems with driving pyro sim with particle velocity March 2, 2014, 12:06 a.m.
Hey everyone!
So I've been working on this tornado sim for quite some time. I have the particles doing what I want them to, but adding the smoke sim has given me a ton of trouble.
I've gotten the particles to emit the smoke, but I can't get the smoke to follow the particle path, it just creates a ton and becomes a horizontal effect as opposed to a vertical tornado 0_o.
What I think it comes down to is, how do drive the smoke with the velocity and direction of the particles to keep it from sprawling out all over the place and staying contained in the walls of the tornado?
If anyone could take a look at my scene and help me out I would greatly appreciate it
Brandon
So I've been working on this tornado sim for quite some time. I have the particles doing what I want them to, but adding the smoke sim has given me a ton of trouble.
I've gotten the particles to emit the smoke, but I can't get the smoke to follow the particle path, it just creates a ton and becomes a horizontal effect as opposed to a vertical tornado 0_o.
What I think it comes down to is, how do drive the smoke with the velocity and direction of the particles to keep it from sprawling out all over the place and staying contained in the walls of the tornado?
If anyone could take a look at my scene and help me out I would greatly appreciate it
Brandon
Driving pyro sim with particle velocities? SOS March 1, 2014, 11:43 p.m.
Hey everyone!
So I've been working on this tornado sim for quite some time. I have the particles doing what I want them to, but adding the smoke sim has given me a ton of trouble.
I've gotten the particles to emit the smoke, but I can't get the smoke to follow the particle path, it just creates a ton and becomes a horizontal effect as opposed to a vertical tornado 0_o.
What I think it comes down to is, how do drive the smoke with the velocity and direction of the particles to keep it from sprawling out all over the place and staying contained in the walls of the tornado?
If anyone could take a look at my scene and help me out I would greatly appreciate it
Brandon
So I've been working on this tornado sim for quite some time. I have the particles doing what I want them to, but adding the smoke sim has given me a ton of trouble.
I've gotten the particles to emit the smoke, but I can't get the smoke to follow the particle path, it just creates a ton and becomes a horizontal effect as opposed to a vertical tornado 0_o.
What I think it comes down to is, how do drive the smoke with the velocity and direction of the particles to keep it from sprawling out all over the place and staying contained in the walls of the tornado?
If anyone could take a look at my scene and help me out I would greatly appreciate it
Brandon
Flip Affect Cloth Problem ! Oct. 10, 2013, 5:32 p.m.
I'm having the same issue
I am trying to float a lily pad on water and have a frog be able to jump on it and have everything act accordingly. I can't figure out how to make the cloth lily pad float, and then stay buoyant above the water.
I am trying to float a lily pad on water and have a frog be able to jump on it and have everything act accordingly. I can't figure out how to make the cloth lily pad float, and then stay buoyant above the water.