Driving pyro sim with particle velocities? SOS

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Hey everyone!

So I've been working on this tornado sim for quite some time. I have the particles doing what I want them to, but adding the smoke sim has given me a ton of trouble.

I've gotten the particles to emit the smoke, but I can't get the smoke to follow the particle path, it just creates a ton and becomes a horizontal effect as opposed to a vertical tornado 0_o.

What I think it comes down to is, how do drive the smoke with the velocity and direction of the particles to keep it from sprawling out all over the place and staying contained in the walls of the tornado?

If anyone could take a look at my scene and help me out I would greatly appreciate it

Brandon

Attachments:
Tornado_WIP_V4.hip (1.1 MB)

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I can't remember how ,But I saw a simple way to advect Volume by Particles velocity in the “cmiVFX Houdini Smoke And Dust” before,Of course this is made in the Old-Particle System !

I think this Tutorial talking about Advect Pop by Volume and Advect Volume by Pop !
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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