Hi
I'm doing the next steps procedural animation 8 tutorial and as with all the others, learning a lot doing it.
However there's something I can't figure out. In the last exercise, Ari puts down a POP wrangle and adds this code :
float impulserate = 10;
if (@stopped == 0 || @numhit == 3) {
if (@hitimpulse != 0 && @hitimpulse <= impulserate) {
@stopped = 1;
}
}
I'm looking at my point attributes in my source_particles and numhit is appearing there but it never gets incremented. I tried setting the test to @numhit == 3000 and it still works as it's testing is the particle still moving OR is numhit equal to 3.
Can anyone tell me where I'm going wrong? NUMHIT would seem to be a very useful bit of information but I can't seem to get it working…
Thanks in advance
Next Steps 8 - numhit attribute problem
3125 1 0- j00ey
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- animatrix_
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I don't think there is a numhit attribute. There is hitnum, and it's an integer, which is what you should be using.
Senior FX TD @ Industrial Light & Magic
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
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