I've got probably so simple problem, that I can't even find solution for it on internet… but anyway:
I want to create circle, and scatter point on this circle based on generated radial ramp/gradient (more color=more points)
Hard point is the ramp itself. How should I create it?
from here ( http://my.safaribooksonline.com/book/illustration-and-graphics/9780240808628/2dot-sops-the-foundation-of-houdini/chap2_sub42 [my.safaribooksonline.com] ) I know how to import texture as a density control. But I want this ramp to be procedural.
Later on (I think) it will be quite easy (it never is
). Probably I'll stuck on UV's or something…Other solution I thought about is to make a circle, extrude it, and from this, create SDF volume. And from there build volume density… But i'm not sure about thickness of the volume.
I'm quite freshman in Houdini, not a best math mind, but I'll lern it, no matter the cost. Funny statement because I'm trying to do tutorial about making galaxy, and I'm stuck on 3'th minute of it, because points on tutorial are spreading differently then on H13 (evenly no matter the primitive type).


