Hi, i'm tring houdini and want to make a rectangle spot light with non square ratio. Is it a solution to make it ?
In fact, i want to make a videoprojector and actually i have a spot light but the map projected is always square. I tested change scale inside Light by changing xform scale but only icon light change, without effect on render.
Thanks a lot for your help.
Rectangle Light and Ratio format for projection texture ?
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- fsimerey
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- fsimerey
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fsimerey
So…. ? Not possible to do in houdini ?
Possible, Texture projection has a common set of parameters with shadow map, since they both use NDC space of light. Projection, resolution and fov are some of these settings. You can either set shadow map resolution in a standard light (temporarily turning on shadows map mode), or use light template and install these parameters from gear icon -> edit rendering parameters (and use vex asad light shader for projection).
hth
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- fsimerey
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