What is the relationship between Maya transforms and Houdini Transforms? I set up a simple test OTL that has three vec3 attributes for translate, rotate and scale, which control a transform in the OTL's geometry, and connected those (via hypershade) to the transforms of a maya dummy object (the maya object is the driver, houdini OTL the slave).
I noticed a 1:1 relationship when it comes to translation and scale, but rotation was weirdly off. For every degree I rotate my control object, the houdini obj rotates a very small fraction of that. I tried doing a rad2deg conversion and vice versa in my OTL, but without success.