Why my basic color ramp in VOPSOP not working?

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Hello, everyone! I am just learning VOPSOP and have a problem when trying to create a basic color ramp on a grid with a ramp-parameter node.

I make sure vector-to-float is plugged in but then I only get a solid color. What am I missing?

I learned that I need a add-node to apply noise so I assume that I need something before plugging into output? ops:
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Simple colour ramp attached. Using the H14 workflow of a attribute vop. Note the use of the relative to Bounding box vop

Rob

Attachments:
rse_simple_coloour_ramp.hip (70.8 KB)

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Yes yes, better get used to the new workflow while just learning, thanks Rob!

Though I don't quite get the idea of using a relbbox for setting up this color ramp. I understand what bounding box is but I still get confused by using bounding box in expressions here and there…

Should I just think of it as a reference value 0-1 of an object that I am applying magic to?
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