Skin weights attributes

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Hi,

I'm trying to make sense of how to deal with skinned data in Houdini. I have a rigged character with an array boneCapture capture index pair attributes.
Is this a standard name that all rigs tend to use so I can just assume it's around on every skinned mesh?
Are there other names or attributes I should look out for that is also used?

I've attached a screen dump of some of the point attributes to give an overview of how it looks in the attribute spread sheet.

Attachments:
bones.PNG (59.1 KB)

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there are 4 attributes:
Point: boneCapture, pCaptAlpha (shows up when painting weights)
Detail: pCaptFrame, pCaptSkelRoot

what are you referring to when you say “how to deal with”?
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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Sorry for the vague question.
I'm looking to read them out through the C++ API to feed them into a mesh processing library and eventually write them back.

Is the pCaptAlpha a pure visualization property or does it affect how the vertices react to a pose?
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the capture painting tools allow you to paint in layers - so the alpha is there to comp them properly.
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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I managed to read out the weights using GA_AIFIndexPair
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