Hi,
I'm trying to make sense of how to deal with skinned data in Houdini. I have a rigged character with an array boneCapture capture index pair attributes.
Is this a standard name that all rigs tend to use so I can just assume it's around on every skinned mesh?
Are there other names or attributes I should look out for that is also used?
I've attached a screen dump of some of the point attributes to give an overview of how it looks in the attribute spread sheet.
Skin weights attributes
2971 4 0-
- David Larsson
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- goldfarb
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- David Larsson
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- 32 posts
- Joined: Aug. 2014
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- goldfarb
- Staff
- 3465 posts
- Joined: July 2005
- Offline
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- David Larsson
- Member
- 32 posts
- Joined: Aug. 2014
- Offline
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