The viewport in Houdini often looks great, so great in fact that I would like to render it.
Is there a proper workflow for rendering out OpenGL frames from the viewport or is it just a case of doing a flipbook with good quality settings? Is there any way of getting an alpha with the flipbook?
The viewport looks great!
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- Sam Howell
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- Sam Howell
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- Enivob
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There are some limitations, however. The OpenGL ROP is not an exact copy of the view port. For instance Volumes are not lit which is a big let down. Also any viewport effect that is being driven from a GLSL shader is not rendered either.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- Sam Howell
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Just turn on Ambient Occlusion or whatever you need in the Display Option of the opengl rop.
