Rest position in pointvop
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- AndyW
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- awong
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The rest position are stored in a separate attribute “rest”, and not “P”. Did you try using that to generate the noise? You can access the “rest” attribute with a bind VOP. The noise should be generated from the rest position, but applied to the deformed geometry using “P” (and probably “N”). See the attached hip file.
Andrew / アンドリュー
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- AndyW
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