viscous fluid material displacement appears static

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I dragged and dropped the new milk chocolate shader and enabled displacement and the when the fluid moves the displacement seems to stay in the same place - it doesn't flow down with the fluid but rather stays relative to where it was initially. Dumb error on my part?
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You need to enable the rest option in the Fluid Object DOP and the Dual Rest fields in the FLIP Fluid Solver DOP.
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Cheers for that, makes sense - I know about that in the material shop - but didn't think you'd find it outside ops:
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