Hi,
It seems shaders with transparency and Pz or WWP extraction.
How can I fix this ?
Thanks for your help,
Vincent
Opacity and Pz issue .. I suppose
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- vbk!!!
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- tamte
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instead of using Shading Depth Pz checkbox
create new Image Plane called: Pz
and set Sample Filter to: Closest Surface
so it will take just first depth sample and will not accumulate through opacity
then depending on your needs if you want to disable edge antialiasing set it's Pixel Filter to : minmax edge
create new Image Plane called: Pz
and set Sample Filter to: Closest Surface
so it will take just first depth sample and will not accumulate through opacity
then depending on your needs if you want to disable edge antialiasing set it's Pixel Filter to : minmax edge
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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