Opacity and Pz issue .. I suppose

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Hi,

It seems shaders with transparency and Pz or WWP extraction.

How can I fix this ?

Thanks for your help,

Vincent

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instead of using Shading Depth Pz checkbox

create new Image Plane called: Pz
and set Sample Filter to: Closest Surface
so it will take just first depth sample and will not accumulate through opacity

then depending on your needs if you want to disable edge antialiasing set it's Pixel Filter to : minmax edge
Tomas Slancik
FX Supervisor
Method Studios, NY
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thanks a lot !
It's really good to know that !
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