I have a set of shader nodes with names matching the texture set. ie. Engine shader has 4 texture maps. Engine_Base, Engine_Roughness, etc.
When working with a lot of textures, I have a fairly simple (but tedious) workflow of copying the name from the shader node and pasting into each file string for the maps.
What I'd like to do is use 1 file string for each map that looks at the name of the shader and appends _Base, _Roughness etc.
ie.
$HIP/tex/“somethingsimplebutclever”_Base.png
$HIP/tex/“somethingsimplebutclever”_Roughness.png
etc
I'd be very grateful if someone can enlighten me.

thanks
Rob

