just curious if the ramp is working.
I use it to control the shape of a curve. Works great in Houdini…but FUBAR in Maya.
Ramp working in Houdini Engine for Maya
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- awong
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- 2byts
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- awong
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This is because the asset uses the ramp points assuming that the points are sorted. In Houdini, the UI tries to keep the ramp points sorted, but this is actually not true in general. See the attached HIP file for an example of unsorted ramp points.
In Maya, the UI doesn't try to keep the points sorted at all, which is why you're seeing that behavior. It's possible for the asset to take this into account by sorting the points manually. See the attached asset for an example. I tried to workaround the issue by sorting the points inside the plugin, but it's not so straightforward.
In Maya, the UI doesn't try to keep the points sorted at all, which is why you're seeing that behavior. It's possible for the asset to take this into account by sorting the points manually. See the attached asset for an example. I tried to workaround the issue by sorting the points inside the plugin, but it's not so straightforward.
Andrew / アンドリュー
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