Problem compiling shaders
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carstenw
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Aug. 3, 2016 7:31 a.m.
Hi,
with current Houdini versions (starting with 15.5.553, I believe), I get the following error message when starting a render:
mantra: /shop/principledshader1/SurfaceVexCode:7171:20-30: Error 1066: Call to undefined function ‘getuvobject’.
/shop/principledshader1/SurfaceVexCode:7172:25-40: Error 1066: Call to undefined function ‘getuvhiresobject’.
mantra: Failed to resolve VEX code opdef
Shop/principledshader?SurfaceVexCode
It doesn't matter whether I use the mantra surface shader or a simple principledshader.
I'm using Windows 10 pro on a HP Zbook 15.
Any ideas anybody?
Regards,
Carsten
Attachments:
error_compiling_shader.hipnc (198.6 KB)
carstenw
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Aug. 3, 2016 7:43 a.m.
… just checked production build 15.5.523: OK. regards, Carsten
carstenw
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Aug. 4, 2016 2:41 a.m.
FYI: This will be fixed in an upcoming build. Regards, Carsten
Aug. 4, 2016 2:44 a.m.
I submitted this bug as soon as I installed it. Good to hear they are on it.
Werner Ziemerink
Head of 3D
www.luma.co.za
Mithril
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Aug. 4, 2016 5:20 p.m.
This error also happens in 15.5.557. I think this is a high priority issue. Not being able to use materials is kind of a very… very.. big deal. How did this not get noticed?
Aug. 4, 2016 6:05 p.m.
Mithril How did this not get noticed?Apparently, there was some issue with old shader code being cached in our regression tests, so the tests were using the old code and thus kept producing correct output, though that's half-heard 3rd-hand information, so I might have it wrong.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
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rodp
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Aug. 9, 2016 9:13 a.m.
This is still aproblem with the latest daily build. When will it be fixed?
goldfarb
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Aug. 9, 2016 10:37 a.m.
please try today's build (H15.5.560) seems to be fine now. thanks
Michael Goldfarb |
www.odforce.net Training Lead
SideFX
www.sidefx.com
rodp
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Aug. 9, 2016 2:28 p.m.
Downloaded 15.5.560 and 15.5.563 but still getting the same issue Rod
goldfarb
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Aug. 9, 2016 2:54 p.m.
damn - sorry - it was fixed - seems to have popped up again. we're looking into it.
Michael Goldfarb |
www.odforce.net Training Lead
SideFX
www.sidefx.com
rodp
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Aug. 9, 2016 3:02 p.m.
Thanks Rod
debris
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Aug. 11, 2016 7:30 a.m.
Good to hear you're already on it. A simple workaround I accidentally found is right-clicking the shader and select “Allow Editing of Contents”.
Ceterum censeo Autodesk esse delendam!
rodp
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Aug. 11, 2016 10:44 a.m.
Thanks this does indeed seem to work. Hopefully they will get this sorted soon as it is a fundamental problem and I can't use earlier versions because of the windows 10 update bug………
chrism
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Aug. 11, 2016 11:58 a.m.
Fixed in today's cut of 15.5.565.
Chris McSpurren Senior Quality Assurance Specialist SideFX
rodp
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Aug. 11, 2016 2:10 p.m.
Thank you much appreciated
debris
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Aug. 11, 2016 2:11 p.m.
Confirmed working! Nice!
Ceterum censeo Autodesk esse delendam!
fgillis
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Aug. 13, 2016 8:07 a.m.
Ah… great news. Thought I screwed up dozens of shaders after updating a bunch of otls. Wondering why there's no mention of this issue/fix in the Journals?
Edited by fgillis - Aug. 14, 2016 00:56:41
Floyd Gillis