Houdini To 3dsmax (FBX): User Defined Properties

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Hi all, just got up and running on Houdini
Would like to know: is it possible to have the concept of “User Defined Properties” (KFBXproperty in the SDK) exported from Houdini when using FBX files? Using maybe Detail level attributes?
Using multiple UVs already adds some of those in the user defined properties panel when importing an FBX file, however, what about putting custom strings on the object?
(See attached image).

Would like to add specifically a KeyValue of: “Shatter=true”

Thanks!

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i118^cimgpsh_orig.png (7.3 KB)

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