Hi there,
This might sound stupid but I was wondering if it's possible to have nodes that have the same name but under different hierarchies?
I might have a bunch of fence elements for example that I'm exporting to Unity and under each fence element I'd like to have another deflector node (just called deflector).
Is that possible?
Thanks.
Pete
Is it possible to have duplicate node names (under different hierarchies)?
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- peteski
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- Enivob
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- peteski
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Thanks Enivob, but I was talking about at the top level, they are in different hierarchies but I still dont think it's possible here. Just thought there might have been a setting or something that I'd missed.

I'd like the top Level to have different names but for the components underneath it would be nice if they were always the same. I can filter it out in Unity but it just looks a little confusing sometimes.
P.

I'd like the top Level to have different names but for the components underneath it would be nice if they were always the same. I can filter it out in Unity but it just looks a little confusing sometimes.
P.
Edited by peteski - Dec. 9, 2016 22:47:46
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- Enivob
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- peteski
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Ahh damn! I thought that was going to work but it looks like internally it must break open the subnets before they are exported to FBX
because even though they aren't numbered in Houdini they get numbers added!
I put them all onto subnets marked Tree 1,2 and 3 an this is what it looks like when opened back into Houdini -

And in unity -

So close!
P.
because even though they aren't numbered in Houdini they get numbers added!I put them all onto subnets marked Tree 1,2 and 3 an this is what it looks like when opened back into Houdini -

And in unity -

So close!

P.
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