I'm trying to figure out how to properly do space explosion / impact on mars or any other planet that has no atmosphere.
I've read huge topic about smoke behavior: http://forums.odforce.net/topic/18397-get-rid-of-mushroom-effect-in-explosion-and-add-details-in-the-opening/ [forums.odforce.net]
At first, I'm trying to achive this:


How to force smoke to behave like simple, “lifeless”, unturbulent, dull, boring particles?
Or maybe, how to render boring particles as nice looking smoke (no luck with that either)?
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What I've tried:
- somehow remove pressure (not sure I've done this right, but I could delete temperature, vel, density… but pressure without any luck)
- advect vel field itself (no difference in vel = no pressure), but that lead to uncontrolled vel turbulence, when used with more complex emitter.
- somehow blurring vel field and adding it when microsolver projectmultigrid was off to expand smoke.
- make those red particles a volume and to look like smoke, but there is problem with disappearing (they kind of always pop out of existence even if particles fade nice and slow).

