Hi,
To experienced houdini shaders and texture artist out there, a question:
What is the usual workflow you guys use to quickly test shaders?
Why not shader ball?
C4D has one,
Maya Arnold has one.
3DS max has one.
I actually creted my own (will share later the HDA) but wanted to know what is your preferred workflow, maybe I am doing something very uneficiently.
Nico.
shader ball?
4485 3 2-
- Nicolas Heluani
- Member
- 299 posts
- Joined: Dec. 2015
- Offline
-
- Konstantin Magnus
- Member
- 719 posts
- Joined: Sept. 2013
- Offline
Press TAB and type ‘ball’ and you'll get a shader ball.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
-
- anon_user_37409885
- Member
- 4189 posts
- Joined: June 2012
- Offline
-
- Nicolas Heluani
- Member
- 299 posts
- Joined: Dec. 2015
- Offline
-
- Quick Links


