Hi guys ! I'm working on a RBD scene with bullet and I was wondering how to get substeps working on animated static objects. I've attached a basic hip file to show you where I'm stuck.
If any of you guys know how to make it work it would be deeply appreciated
You should use animated static objects rather than deforming static objects in this situation (and move the transform SOP after the Pack SOP so that the packed primitive has an animated transform).
Since rigid bodies can't deform, the solver sees them as teleporting from one frame to the next. You'd need to increase the DOP network's substeps to get decent results. For animated static objects, the solver can interpolate their transforms on each of the substeps.