Mist Sink not working.

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I am unable to get my mist particles deleted upon hitting my sink object. Are there any particular setting I need to set within the sink object to get it to eliminate the particles? There isn't much for documentation I can find to get this figured out. As you can see my mist just gathers at the bottom of my waterfall and doesn't disappear. The bounding box for the FLIP Fluid and whitewater in the Autodop network doesn't eliminate the Mist like it does for the other two simulations which would be nice if I could get that to effect the mist in the same way. I added a grid object and turned it into a sink for the mist but it's not doing anything.

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I'll post a simplified scene later today but if there are any tips in the mean time…
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