Making two separate dynamic objects play nicely together

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Hello, I have a LV belt. The belt is an FEM object, and the buckle is a RigidBody object. I want them to be attached so when the entire belt falls the leather deforms, but the buckle stays rigid. But I want them to fall together as they would IRL. Help??

In the screenshot you see them hit the floor and begin doing their own separate things. How to constrain RBD buckle to FEM belt.

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