Normally you use 3d software to create texture atlases for use in game engines. But what if you want to use texture atlases in 3d software?
For instance I have a texture atlas of leaves, containing half a dozen different leaves.
Is it simply a matter of creating your geometry, say a rough outline of a single leaf, and then adjusting your uv coordinates by trial and error until the texture aligns properly for this particular leaf?
Using Texture Atlases within Houdini for materials
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- art3mis
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- Olaf Finkbeiner
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Hi eco_bach,
Try out the “trace” node. It will create a geometry for you. After that a UV Project node with orthographic mapping. Getting the mapping right is a bit tricky if it is not a square image. You need to adjust the planar mapping to the same aspect ratio…
If i remember right the trace node comes with a good example scene.
Olaf
Try out the “trace” node. It will create a geometry for you. After that a UV Project node with orthographic mapping. Getting the mapping right is a bit tricky if it is not a square image. You need to adjust the planar mapping to the same aspect ratio…
If i remember right the trace node comes with a good example scene.
Olaf
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- art3mis
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- Joined: June 2016
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