alembc dop

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Hi guys basically im trying to practice using an animated obj affect an object. i wanted to start with a model of deadpool kicking a ball. and then i wanted to go onto something more complicated once i understand the basics. So i imported my .abc i then created a new geo made a sphere, created a voronoi fracture , glued it back together , made it affected by a ground plane. now with the deadpool .abc i turned it into a rbd object to import it into the autodop network but when it hooks upto the dopimport node after the rest in the tree it looses its animation what am i doing wrong?

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When you set Deadpool to an RBD did you turn on “Deforming Geometry” in the RBD node in the dopnet?
Edited by ragupasta - Sept. 5, 2017 13:50:32
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