Hey guys, I am experiencing an issue where I sim and export an rbd animation out of Houdini (vertex_animation_textures_beta1) and it is totally different in Unreal. Not what I expected. I have tried an older version of the beta and I have tried the latest one on github and I get the same results. I have attached gifs and the hip file.
Looks fine on my side. Have you: Set your compression setting on the images to VectorDisplacementMap Set the Filter to Nearest Turned on “Use full precision UV's” on the mesh Set all 4 bbox min and max values