prim normal to point normal
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- AndyW
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- bonsak
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You could use an Attribute Wrangle set to primitive, to both add the point and set the normal in one go:
-b
int newpoint = addpoint(0,@P); //store the new tmp pointid in "newpoint" setpointattrib(0,'N',newpoint,@N); //use the prims normal to set the normal on the new point
-b
Edited by bonsak - Nov. 10, 2017 11:31:46
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- AndyW
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- bonsak
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- AndyW
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