Hair Masterclass files?

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You can do this using the pruning options on hairgen - either by bounding box or by percentage. These don't affect mantra rendering.
Kai Stavginski
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SideFX
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KaiStavginski
No problem - here's that rubbertoy scene.

I disabled some file caches to makes sure there are no external dependencies.

You should run the two File Cache SOPs in /obj/blob_geo/sim. These are for the FEM simulation and for generating the deforming collision VDB.
Hi!
In 16.5 your sim looks strange.No change of anything and start sim.Why is that?
Thanks.

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QQ截图20180116180924.png (297.8 KB)

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KaiStavginski
You can do this using the pruning options on hairgen - either by bounding box or by percentage. These don't affect mantra rendering.
Thanks Kai, these things really help a lot.
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Thanks for the files, I also found the model used, just plugin the model and it all works

I do have a question if anyone mind sharing their wisdom. Super new to houdini and crawling my way through files to get up to speed.

There are a few attribute wrangle nodes within the geometry with the following lines in vex:

// attributes for modulating density masks
v@bbox = relbbox(0, @P);
f@x_axis_pos = v@bbox.x;
f@y_axis_pos = v@bbox.y;
f@z_axis_pos = v@bbox.z;

I understand that v = vector, @ = attribute, but struggling to understand exactly what this does and what the purpose is for this as well?

Thanks in advance
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