Try adding the render property vm_decorrelatedof “Decorrelate Depth of Field from Motion Blur Samples”
It might require even more samples to be smooth, but should help eliminate correlation artifacts (odd boxy noise/missing areas)
Dof requires many times as many samples as a fully opaque render, because of the probabilistic nature of raytracing. When a small point is blurred out into a large disc, the probability of a ray hitting a given particle is reduced by the ratio of the areas. So a particle that when blurred is 10x larger is going to take 100x as many samples to resolve.
Thank you! That's sorted it! Even at 5x5 Pixel samples, as per previous images, that's sooooo much better.
I can up the sampling a bit more, but even with this level of noise, my de-noising plugin can tidy it up - something it couldn't do with the blotchy artifacts from before.
Yay
So - I wonder - under what circumstances does the correlated samples thingy actually benefit you?