VEX follow camera variations

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So the following simple VEX code will track a camera exactly with an object but I am trying to achieve 2 different variations

matrix m = optransform('/obj/cam1');
@P *=m;

1- follow but with inertia

2- follow but with handheld or ‘shakey cam’ adjustable effect

Can any VEX experts help with the above?
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Lots of different ways to do this I belive - here's one.

Attachments:
Camera follow and extra movement.hiplc (111.6 KB)

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