VEX follow camera variations
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- art3mis
- Member

- 351 posts
- Joined: June 2016
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So the following simple VEX code will track a camera exactly with an object but I am trying to achieve 2 different variations
matrix m = optransform('/obj/cam1');
@P *=m;
1- follow but with inertia
2- follow but with handheld or ‘shakey cam’ adjustable effect
Can any VEX experts help with the above?