complete newbie here, sorry for wasting your time.
I am trying to randomly copy several sets of geometry “assembly” on some grid points
i am using instance SOP (as i am planning to use this with heavier geometry later on)
My scene was inspired by this exemple: “Instance with instance sop”
http://www.tokeru.com/cgwiki/?title=Houdini [www.tokeru.com]
Two questions:
_I am happy with the random distribution of geometry but I am also looking for a way to attribute random colors to each piece of my geometry sets.
All i have been able to do so far is add a “color” node set to random under my wrangler but obviously
this will only attribute the same color to the whole set.
If you look at my image, “A” is where i am, i would love to get to “B” (which is for now made with photoshop)
_What would be the best way to have some control over the randomness of colors ?
Lets imagine i want it to randomly pick among a set of 3 or 4…. predefined colors. ?
Thank you for your advice.


