Changing Auto Rig Weights

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Hi, I am just getting started with Rigging in Houdini and I have managed to create a rig for my character using the auto rig.
Now it seems that my character is not perfectly symmetric. As a result, the bones in the Left Hand are perfectly aligned while those in the Right hand are at an offset (see attached image). The weights for that hand seem to be set accordingly.

How do i change the weights for the bones? I tried using the ‘Edit Capture Weight’ tool, but i cant see the weights once i select the tool.

Thanks!

Edited by npanium - March 28, 2018 04:32:46

Attachments:
Houdini_auto rig_question.jpg (907.0 KB)

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it would be better to edit your rig by not using the Mirror option on the arm and hand, and adding a new arm and hand that you can properly position.
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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thank you Goldfab, I'll do that.
Regardless, how do I edit the weights?
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the Autorig does a couple of things to prevent animators messing with things they shouldn't
the geo_skin Object has it's select flag (yellow) turned off - so you'll want to turn that ON

now you can use the Paint Capture Weights and/or the Edit Capture Weights tools from the Rigging Shelf
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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