Houdini Cam alignment with animated maya alembic camera

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Hi there,

I have an alembic maya camera which is animated. There is some rendering issue with maya's camera in Houdini .
So is there any way to align houdini's camera to maya's camera .
also match the position and rotation of the camera ??

thanks !!
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You can use the fetch and blend node to retrieve the Alembic Maya camera and feed it into Houdini's camera.

Shameless plug but I wrote a guide on it on my website: https://taukeke.com/2018/01/houdini-tips-fetch-cam-attributes-for-imported-cam/ [taukeke.com]

Since I did my layout and modelling in Max, it occurred to me that one cannot directly use the camera data without some tweaking (the render looks funky) and got me looking around which several kind folks shared their solution to this issue over at Odforce.
Edited by huey_yeng - April 3, 2018 12:27:06
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Thanks !!
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Mantra in houdini 16.5+ now removes scales applied to camera by default. You should be able to use the imported camera directly without issues now.
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