Baked maps too dark - Unlit Diffuse Color
2312
4
1
April 7, 2018 7:53 p.m.
I am baking unlit diffuse maps from high poly to low poly with the baketexture ROP to MPlay. The results are too darkas you can see in the images below. I already did:
Turn-off head light creation Switch texture color space in principled shader Set MPlay to Gamma 2.2 Tried JPGs and PNGs as input texture Is there anything left to do?
Attachments:
baking_issue.jpg (55.3 KB)
jsmack
Member
8177 posts
Joined: Sept. 2011
Offline
April 7, 2018 9:05 p.m.
Does the principled shader still have a base color of 0.2?
April 8, 2018 2:44 a.m.
Thank you, jsmack! That solved my problem. I was thinking the map overrides the base color
April 8, 2018 3:18 a.m.
BTW: Whats the most minimal approach to get texture baking working from a materialbuilder? I tried uvcoords -> texture -> pbr-diffuse -> surface_output and also bindexport: Cd But it didnt show up in the baking.
jsmack
Member
8177 posts
Joined: Sept. 2011
Offline
April 8, 2018 11:51 p.m.
surface exports has all the baking stuff, but you have to add the expected exports to the input layer struct.